Spencer Jameson

Former Executive Admin
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Spencer Jameson last won the day on August 12 2020

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About Spencer Jameson

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    Retired EA

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  1. damn u rly be working hard for the server lol

    hope everythings ok from ur side ily

  2. Hello! Two weeks ago, I revealed that we are considering a number of changes to improve the server experience. Among these are a one-time mass ban wipe, a redesigned dynamic group system and a large-scale influx of new mapping in the main player hubs of Los Santos. We have kept quiet about our progress thus far, but we intend to release everything in this post on Saturday, August 15, if development continues on track. Simultaneously, we will host server-wide events like zombies and other favorites in the upcoming weeks. Rest assured, we have been productively and consistently at work behind the scenes to frame a more engaging RP experience. We will continue to provide updates and do our best in responding to all feedback from current players, returning players and new players alike, in a timely and respectful manner. If you were banned before July 27, 2020 of this year, your ban will be lifted by the end of the day on Friday, August 14. We encourage you to spread the word, let your friends know and come start something new on NGG! For years, players have raised concerns about the lack of opportunity for civilian RP and organization. There are strong pressures to align with an official faction or gang, even just to make use of some of the game's most basic functions like deploying cones. In many cases, this restricted enthusiastic groups of players from fulfilling their personal visions on the server, instead relying on Game Affairs and slow admins to approve their ideas. Thanks to @Winterfield's ingenuity, this system has been redesigned. The dynamic group update will allow all types of players—criminal, civil service, or business—to create their own group as they see fit, and to appropriately expand its functionality to fit its purpose, independently via the script. We also hope this will encourage players, new or returning, to play the server with their friends and freely create their own IC organizations. A group can be created by any player for a fee of $300,000 (this fee may be adjusted). At least five players must accept invitations to join this group before it is created, and any group with fewer than five individuals will be deleted automatically. Before deployment this weekend, we are implementing measures to ensure throwaway accounts do not create temporary groups to break rules. An admin warning will also appear to ensure that all names are appropriate. The group creation process, for the player and the admin, will appear like so: Upon creating a group, members will be accorded basic functionality, such as: The ability to use /f. The ability to deposit to and withdraw from a group vault, which can also be used for group upgrades. The capacity to create, edit, name and organize ranks or divisions. The new functionality of group-based asset sharing, including persistent vehicles and player-owned homes at the owner's discretion. By default, a player will be able to share and unshare their personal assets with a group instead of directly buying faction or gang vehicles. There will be a limited number of vehicle slots for all default factions, capped at five. This can be expanded via purchasing more group vehicle slots. The menu through which a group member spawns group vehicles will also indicate which vehicles are yours, as the persistent owner. A video is below. With time, we will expand on these features and address any bugs that may arise during their implementation. Groups will be able to acquire extended functionality in-game, but certain features will be mutually exclusive or require prerequisites. This will be done through a new command, /gupgrade. Certain features are tagged "legal" or "illegal." When a group selects an upgrade with either of these tags, this will lock that group into a specific type. The aim of this limitation is to ensure diversity in our in-game groups and prevent abuse of particular commands. A group that acquires the ability to participate in points and turfs, for example, will never be able to acquire the ability to deploy barricades, access medical commands or related functionality. Conflicting or unattainable perks will not show on the upgrade menu. Below is an early image of this system, with placeholder perks and prices: This will be expanded to include group lockers, group-specific sets of commands (such as EMS commands, news agencies with /broadcast and) and other miscellaneous features, like group name changes and style changes. As we continue developing the server, more features will be added to the personal faction progression line. Some will be purchasable by in-game cash or credits, while other more competitive perks (like access to /repfam, turf and points, or civil service faction commands) may require a minimum group member count as well as approval by a Game Affairs admin. We hope this will enable players to create their own organizations however they see fit, be that a news agency, a medical faction, a security agency or a criminal enterprise, with all necessary functionality at their command. Thanks to the work of @Pearson, @Rob and the rest of the mapping team, there will be fresh mapping in Los Santos. The area by All Saints and the mall has been redesigned, as well as Pershing Square and specific areas of Idlewood. Images are included below, but this is only some of the completed mapping that will be put live. Down the line, our next major update will be an overhaul on the /report system which allows players to provide their feedback on how a report was handled, providing a rating from 1 to 5 with a 100-character text box. Currently, and for the entirety of NGG's history, the only statistic for determining an admin's merit was their report count. In some ways, this was a disincentive for accepting more involved reports, like hacking reports, DM reports or other time-consuming issues, in favor of name change requests and falling reports. With this addition, there would be a rating system privately accessible by executive staff and HR staff, allowing us to see who truly takes their time with players to reach a fair, equitable solution for everyone. We hope changes like this will aid in creating a positive server environment and a staff team that is founded on quality rather than quantity. If you've read this far, thank you for your extended attention. I look forward to reading all of your feedback, and more importantly, I look forward to seeing all of you in-game this weekend!
  3. Hey, can you PM me

  4. Hello! For those of you who know me and have reached out to say hi (kindly or unkindly), thank you! For those who have not, I'm Spencer Jameson, and I have been a player and an admin on the server since 2012. @sixxy (Johnny Sixx) has decided to step away from the role of Executive Director, and he will instead focus solely on server security, stability and development. @Aachen (Michael J. Aachen), who has also reinstated as an Executive Administrator, will focus on project management from a development standpoint. From here, I will manage the day-to-day affairs and long-term scope of Next Generation Gaming as its Executive Director. Let's not mince words: the player base on this server is now smaller than at many other points in its 10-year history. A number of administrative decisions, attitudes or initiatives have upset short- and long-term players. Some decisions were restrictive or prohibitive, disincentivizing players from being creative or investing their time. New players are sometimes subject to a coarse experience on the server, made to explore the server's features solo and with little functional guidance. Quite frankly, many people were and are angry with how the server has been managed, and this is an understandable reaction; I felt the same, and I personally do not take your time and energy as players for granted. There is a lot to change, but we are confident in our capacity to do so with your continued trust. The lasting appeal of NGG is the strength of its community: those who play here, the friends they make along the way, and the memories they leave with. Right now, it is our primary goal to restore this group-based atmosphere for the benefit of current and former players, as well as to empower new players to easily experience it. We consider it important to modernize game play as far as possible within the confines permitted by SA:MP, while amplifying the game play features that have come to define NGG. Surely, this is and will not be the same server it was ten, or even five years ago, but it is important to us that the classic spirit of NGG not be eroded. Immediate Plans Complete Dynamic Group System Within two weeks, it is our goal to release an update which will allow any player to create their own unofficial factions with dynamic group functionality. This would yield most players the ability to participate in group-related events, like turf and point, as well as to enjoy their group-specific benefits. This is to include: The ability to dynamically create, name and define the traits of your own unofficial group. This could include qualities like faction color, the number of ranks and their names, divisions, or other thematic features. The ability to designate group leaders for your group, and to promote, demote, invite or uninvite players in-game or through the control panel. The ability to use OOC /family chat, as well as locker functionality and placement. The ability to share personally owned assets with your faction at will, and to unshare them with the same convenience through a set of commands (for example /vfaction and /pfaction). By using these commands, you would willingly convert your personal vehicle into a group vehicle, or allow members of your group to share functionality of your home. This would render these assets usable by your group in the same manner faction assets always have been, but can be reversed by the original owners through use of the same command. Official groups will be retained, and will undergo changes that provide them enhanced functionality in light of this update. As we approach the release of this update, more information will come on technical details. Revise Mapping and City Appearance Mapping in Los Santos has been cluttered by ten years of paid-for mapping projects, obnoxious obstacles to thwart Non-RP Driving, and other abandoned initiatives. These objects are often unsightly, and the degree of clutter is known to cause performance issues on older computer systems. Over the next two weeks, our admin team will be sorting through this clutter to remove intrusive and unattractive instances of mapping throughout the city. In its place, we invite the community to be involved in the new design of Los Santos. Additionally, we plan to reallocate and recycle certain high-quality interiors for general use. If you are a mapper and would like to be involved, or if there is a particular instance of mapping you believe is worth retaining in Los Santos, please reach out to @Pearson or @Schamens to touch base. Return of the Judiciary Simply put, the Judicial Branch will be reinstated as a functional branch of the San Andreas government to facilitate law enforcement role play and provide environmental context. This faction will have all enumerated powers provided by the San Andreas Constitution, and any interested members of the faction should reach out to me, @kevin_sixx or @MatthewRichard directly. Forgiveness In the spirit of turning over a new leaf, it is our plan to perform a large-scale wave of unbans in the very near future, excluding any issued following this announcement. Some bans may remain on a case-by-case basis, including recent hack bans. Additionally, we will perform a review of our current disciplinary policies and rules, to ensure that any and all punishments are commensurate with their offenses. We encourage any current or former players to stay tuned for a number of events we have planned to make the server engaging, dynamic and fun, as we get hard at work on new updates. This includes the age-old, classic Zombie Event, and possibly some new ones, so tell your friends! Future Plans Community-Driven Development Moving forward, it is important to us that Next Generation Gaming becomes everything its players want it to be. We will begin polling on certain features in a manner similar to Old-School Runescape's known model of community-driven development. We want players to enjoy this server how they choose to, and we intend to provide an enjoyable game play experience both for the casual gamer as well as the seasoned role player. You can expect to see polls in the future as we tailor mechanics of game play to your liking. Nothing will be developed that the players do not fully, and overwhelmingly, desire to see made. Administrative Accountability and Organization Like many of you, I strongly disdain top-heavy staff structures. It is a symptom of misallocated authority, and my guiding principle on this problem is that one should have authority that is equal only with the scope of their responsibility. Simply put, this means no more infinitely powerful, but purposeless, Executive Apprentices, or floating Head and Senior Admins who become prone to make heavy-handed decisions. As time goes on, it is our intention to create an administrative feedback system with script functionality in-game, allowing players to have their voices heard when either positively or negatively reflecting on their experiences with an admin. Likewise, we aim to increase the responsiveness of our admin team and to reduce in-game wait times. General Administrators can expect to have their permissions amplified to allow them to complete the vast majority of day-to-day tasks and reports. With time, this will reflect in the layout of the admin hierarchy, and will yield a more favorable ratio which prevents abuses of authority. @Vinnie, @Addison Swagger and @Aachen will oversee these principles as they are implemented. Moving Forward This is a community with a long, speckled history, and we appreciate those of you who have stuck around through good times and bad. With your help, we want to keep Next Generation Gaming fun and engaging as a group-based role play server, for however many players and groups seek that experience, as long as they like. If you have any suggestions on what we can do to shore up more engagement, or some questions/concerns about any features, please let us know in the comments, in private messages or even verbally on TeamSpeak and Discord. Thank you! I'm next president, baby!
  5. grats! 8 years in the making bro ? well earned

  6. What have you done? Who the **** is gonna direct our social development now? What, is society just going to develop itself? Jesus Christ on a bike, Stallone, think about the people!

  7. Yo Jameson, waddup man

    1. Spencer Jameson

      Spencer Jameson

      Hey man long time no see, glad to see you around

  8. HOW CAN YOU BE AN UN-FORMER ADMIN? THEY WENT BACK IN TIME?

  9. hey sexy spence plz become president again

  10. Why your name sparkle

    1. Show previous comments  1 more
    2. Spencer Jameson

      Spencer Jameson

      Word up QB, can my name sparkle too

    3. Hannah

      Hannah

      I'm afraid not!! Reserved for the coolest of people

    4. Hannah

      Hannah

      shut up you fat calor gas bottle using teuchter ****

  11. You seem like the type of dude who joined in 2010 and wants everyone to know it

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