Have taken some of these points into consideration, thanks for all the suggestions as we appreciate the constant feedback and would love to hear more from yourself and everyone else. Here are my opinion on a few of the brought up suggestions.
Cop baiting under the rules. Cop baiting means that someone is trying on purpose to get Law Enforcement chase after them. This also means that doing illegal activities on purpose infant of Law Enforcement - This falls under Non Role play Behaviour depending on the situation.
Police / NOOSE shouldn't have super cars. This is about realism. Of course, there can be instances, however just for patrolling purposes that shouldn't be allowed. - For the most part, neither have sports cars apart from the bullet from what I can remember. NOOSE no longer use personal vehicles whilst on duty.
Add toys on characters automatically to show what weapons each character has. This adds more to realism, as there is no way a person could hold an M4 on himself/herself without anyone noticing it. - Seems kind of pointless as certain players prefer role playing their weapons being hidden , this opens more room for PG/MG to occur.
Weapons should have custom damage depending where person was shot. - The server already has increased damage stats for certain weapons and not many people are fond of it at the moment (M4 Damage)
Bullets should have limited ammunition. - This caused a bunch of problems in the past and people really didn't like it.
Added in-game anti-cheat feature. - The A/C is constantly being worked on and is improving more and more.
UNRP Ad. For an example, nobody would sell any drugs or other illegal material over normal advertisement. Person would get arrested by the Law Enforcement. - Blatant advertisements about drugs and such usually get denied when requested, although if worded correctly it can still be accepted with the consequences of PD investigating.
Better death system. Perhaps would show where someone was hit, how many times. Fatal shots to heart, lungs, head should be implemented and character should die without having an opportunity to survive or give it a 2% change of survival. % lowers every time someone has been shot critically. - We have a system in place that shows what weapon the person was shot by, although having such an advanced system like that might confuse certain players. There should be an incentive for players not to /accept death as soon as they're in limbo though, any suggestions for that would be nice.
Random shooting in-front of market or anywhere in the city where people could be around should be punishable. Realistically thinking, there would be CCTV cameras that would catch up and call Law Enforcements. This breaks a) Cop baiting rule and b) UNRP Behavior rule. 2x Rule breaks in one thing. - This still falls under Non Role-play behaviour already.
Remove free guns. This adds way too much possibility to massive DM, and guns should be quite limited. As this is roleplay, not an DM server. - If this in regards to DP locker, I believe it's already getting a revamp.
Asspulling should be added to the rules. Definition of asspulling is taking out a weapon without any proper roleplay. Small guns should be allowed, but for an example M4 and so on shouldn't be. - As stated by someone else, this just creates more reason for people to use binds and in some situations you won't even have enough time to role-play your weapon as by the time you're finished typing said person would have already ran away / evaded.
NOOSE shouldn't be working as a patrol. NOOSE can only be deployed, if there is a high risk situation. This means for an example, hostage situation, terror attack, etc. - NOOSE don't just go and patrol when they feel like it, when active turf calls come in they send units out to locate said gang activities whilst also assisting PD.
Gangs/Mafias shouldn't have super cars. - They do in real life, don't see why they can't on here. What I don't really agree with is family helicopters as that doesn't make too much sense, although it'd somewhat fit a mafia organisation.